I like this simple chicken tractor design. The cover provides shade but also heat, which allows for earlier or later McMutant batches. It appears to be ~8' wide. There is a rope tied to the front which is used to pull the coop forward.
Showing posts with label McMutants. Show all posts
Showing posts with label McMutants. Show all posts
Thursday, September 22, 2016
Thursday, June 16, 2016
Chicken Coop Design: FEMA Camp 3.0

The previous FEMA Camp iterations had serious problems, but FEMA Camp 3.0 brings tears of joy to my eyes. Long have I awaited this blessed day! At long last the McMutant race is completely subjugated—there is no hope of escape nor reprieve from the tax-harvester-man. Today is a good day to be a Critter Commandant.
Unlike 1.0, 2.0 and 3.0 are not meant to be mobile. This is not inherently good or ill. It does not take McMutants long to bomb the ground into oblivion so you will want to create some kind of paddock system or throw straw or some other cover down and replace it as needed. A paddock system could be as complex as adding extra yards to the prison compound or as simple as moving the food and water around the yard.

Herding is very easy, enjoyable even, in 3.0. The entire front wall of the prison is actually a door that pulls up. You can see the green cord in the first picture which holds the door up. At dusk we use furring strips to “motivate” the filthy beasts to go to bed while dropping the door on the stubborn. Once everyone is inside we lock the door in place with the furring strips.
The beauty of this design is that the McMutants are trapped in a small area in the morning. There is no chasing or motivating on Doomsday, just grabbing. There was resistance, but it involved kicking instead of pecking. Thankfully, it takes a while for roosters to develop spurs. Young roosters just have little nubs.

Saturday, May 21, 2016
Chicken Coop Design: FEMA Camp 2.0
The “FEMA Camp” series of chicken coops I am going to discuss are designed primarily for the Cornish Rock Cross chicken breed, A.K.A. McMutant. Always keep in mind competing considerations vying for control over the design: time, cost, space, etc. The FEMA Camp series was designed to be cheap, constructed mostly out of spare materials.
FEMA Camp 2.0 was stationary and the prison yard walls were chopped off and replaced with a fence. Unfortunately, I did not take a picture of the Camp while it was in operation. As you can see, it is a happening place–all the critters want to go there, which is precisely why the fence was up. McMutants are fed a high protein food, and we wanted to keep all the feed separate, in addition to keeping the McMutants safe until Doomsday.
We did not have automatic waterers when this Camp was up, and it was very difficult to juggle all the morning critter responsibilities. At one point we had over a hundred critters to take care of and it could easily take half an hour or more to get everyone food and water. FEMA Camp 2.0 was abandoned before Doomsday because it was too much of a hassle. The McMutants were moved to a different coop that was sited better, but had its own problems which will be discussed in another series.
Herding was a tedious operation in FEMA Camp 1.0, but we learned from 2.0 how to manipulate the McMutants to end the day where we wanted them. We knew that chickens go to bed at dusk, and we knew that McMutants love stuffing their beaks, so we sited the feed near the tiny door. At dusk we would go outside and see the McMutants huddled near the food and water and had an easy time shoving them in the prison. You can spend all day trying to herd critters around or you can simply learn their nature and use it against them.
In the above picture you can see my pathetic attempt to auto-herd the McMutants in 1.0. It was sad to be defeated by bird brains, but I learned from it. The elimination of the prison yard, or rather the separation of the yard from the coop structure itself, allowed for easier access, herding, and grabbing.
FEMA Camp 2.0 was stationary and the prison yard walls were chopped off and replaced with a fence. Unfortunately, I did not take a picture of the Camp while it was in operation. As you can see, it is a happening place–all the critters want to go there, which is precisely why the fence was up. McMutants are fed a high protein food, and we wanted to keep all the feed separate, in addition to keeping the McMutants safe until Doomsday.
We did not have automatic waterers when this Camp was up, and it was very difficult to juggle all the morning critter responsibilities. At one point we had over a hundred critters to take care of and it could easily take half an hour or more to get everyone food and water. FEMA Camp 2.0 was abandoned before Doomsday because it was too much of a hassle. The McMutants were moved to a different coop that was sited better, but had its own problems which will be discussed in another series.
Herding was a tedious operation in FEMA Camp 1.0, but we learned from 2.0 how to manipulate the McMutants to end the day where we wanted them. We knew that chickens go to bed at dusk, and we knew that McMutants love stuffing their beaks, so we sited the feed near the tiny door. At dusk we would go outside and see the McMutants huddled near the food and water and had an easy time shoving them in the prison. You can spend all day trying to herd critters around or you can simply learn their nature and use it against them.
In the above picture you can see my pathetic attempt to auto-herd the McMutants in 1.0. It was sad to be defeated by bird brains, but I learned from it. The elimination of the prison yard, or rather the separation of the yard from the coop structure itself, allowed for easier access, herding, and grabbing.
Thursday, May 12, 2016
Chicken Coop Design: FEMA Camp 1.0
FEMA Camp 1.0 is 8′ x 10′, with the actual coop being 4′ x 8′. The prison yard walls, so to speak, are covered with chicken wire. The wire is not really designed to keep critters out, but the McMutants in. The wire kept cats and dogs out, but there is no way it would keep raccoons out. The idea was that we would keep the McMutants concentrated and they could be watched throughout the day.
The coop itself is much more secure, being nearly completely enclosed by OSB, with small vents covered by hardware cloth. The floor of the coop is covered with hardware cloth, which should be difficult for critters to get through. There are no guarantees of security, though.
The roof of the coop and some of the yard are covered with OSB with rubber roofing on top. The roof was secured to the coop and the yard frame. There were no hinges on the coop side of the roof which made it difficult to access the coop. We sloped the roof the way we did so we could have easier access to the coop and yard doors. There is an exterior yard door which we designed because we thought it would be easy to grab the chickens we wanted to butcher as they left the coop in the morning, as well as an easy way to open the coop door. As it turned out, there was a flaw in the design. Sloping the roof the way we did allowed water to drip onto the McMutants whenever it rained. As it happened, there was a big storm shortly after we put the first batch in the coop and they were drenched. That problem can easily be solved by adding gutters or simply changing the slope. The direction of the slope is not too big of a deal though, as two iterations later we still have not changed it. If we were to build a new coop we probably would change the roof, but remember that changing one thing changes other things. At some point we will install hinges on the roof so we easily access the coop. By changing the roof, you would only be able to access half of the coop at one time unless you made other changes.
The coop door did not work well at all, and there are two reasons for this. The first is that when we placed the McMutants in their new home, they were not used to it. Ideally you will keep your critters in their new home for a week or two before letting them outside so that they know where their home is. We did not do that with his batch, and so when they went outside they had to be herded back. It was very difficult to herd them into the coop because the door was not very wide, and opened to the left. Herding was a two man job. One man held the coop door open as filthy McMutant bodies pressed against it, as another man stood in the filthy yard and shoved the McMutants towards the door with a board. Herding took thirty minutes the first night, and dropped down to around ten minutes on subsequent nights. From the perspective time, this coop is a failure. You should not be spending this much time herding filth bags. The McMutants finally learned where their home was a day or two before they were butchered. Some McMutants still stayed outside, because chickens like to go to sleep at sunset, and the roof provided shade and a seemingly secure area for them to sleep.
We concentrated twenty McMutants in FEMA Camp 1.0, and I would not recommend concentrating more than that. We experienced no serious resistance. The McMutants became increasingly wary as the week of doom progressed, and some of them hid inside the coop, which meant we had to unscrew the roof to get them. Most of the McMutants were above their minimum weight targets, and the mortality rate was very low. Unfortunately, I lost the notebook with all the specific data.
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